Skip to main content

Manage projects

The Studio library shows the projects you own and projects shared with you. Search by name and use collections to keep a larger library manageable.

Duplicate a project

Duplicate when you want an independent branch for a major experiment, a teaching copy, or a reusable starting point. The copy receives its own designs and data; later changes do not flow between the two projects.

After duplication, rename the copy immediately and check collaborators before sharing it.

Move through the project lifecycle

  • Draft is active work.
  • Playtesting marks a project being tried with players.
  • Published marks a finished or released game.
  • Archived removes a quiet project from the active library without deleting it.

Lifecycle labels help people understand intent; they do not lock editing or replace team roles.

Import and export a project archive

A project archive is for moving or backing up an entire project. It is different from exporting card images or a dataset.

Before relying on an archive:

  1. Keep the downloaded file unchanged.
  2. Import it as a separate project.
  3. Open representative designs, datasets, images, and fonts.
  4. Run a small export to confirm the result.

Delete safely

Deletion affects the project and its stored content. Before confirming:

  • Download a project archive if it may be needed later.
  • Save final print and playtest exports outside Studio.
  • Tell collaborators so they do not keep editing a project that is about to disappear.
  • Check whether a Tabletop Simulator URL or Screentop pack still points to this project’s hosted output.

There is no public, anonymous project link. Sharing a project means inviting a person to an authenticated role. See Collaboration and sharing.