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Share a game with collaborators

Games are shared with Game Piece Studio accounts. Studio does not create an anonymous public game link.

Both the owner and collaborator need Pro. The invitation email must match one verified Game Piece Studio account. Access ends if either account no longer has the required entitlement.

A seeded Team page listing the owner, editors, and viewers with their roles and statuses, beside the invite form, above a guide to what each role can do

Invite someone​

Only the game owner can manage the team. Editors and viewers see their own access on the Team page instead of the invite form.

  1. Open the game and choose Team.
  2. Enter the collaborator's account email.
  3. Choose Editor if they need to change game content, or Viewer for read-only access.
  4. Choose Add collaborator.
  5. Ask the person to open Your games with that account and choose Accept under Pending invitations.

The Team table shows whether access is still Invited or is Active. The owner can remove an editor or viewer, or withdraw an invite that has not been accepted, from the same table. Studio asks you to confirm first; access ends straight away, and you can invite the person again later. Review the list when a playtest, freelance job, or publishing handoff ends.

Work together​

Studio updates supported game workspaces in realtime and shows collaborator presence where available. Editors can change shared content; viewers can inspect it without making changes.

To avoid surprises:

  • Tell the team before replacing or deleting shared images, fonts, variables, columns, or rows.
  • Let a dataset import or other structural change finish before another editor continues in that area.
  • Avoid changing the same Designer object in several tabs. Follow any editing lock shown by Studio.
  • If Designer reports a recovery conflict, compare the recovered local copy with the newer saved version before choosing one.

Dataset comments keep discussion beside one cell. Designer comments can be attached to the whole design, a position on the canvas, or a layer, and can apply to one row or every generated variant. Editors and owners can create, reply to, and complete threads; viewers can read them. See Review designs with comments for the full workflow.

Share output instead​

If someone only needs to play or review the game, send a PDF or image export rather than game access. You can also use the Tabletop Simulator or Screentop workflow. Check the output for private notes, draft artwork, and licensed material before sharing it.