Skip to main content

Add Google Fonts or upload your own

Game fonts give collaborators and exports the same typography. Add only the families and variants the game needs; a small palette is easier to review and keeps the visual system consistent.

The game Fonts workspace

Add a Google Font​

  1. Open Fonts, choose Add font, then Browse Google Fonts.
  2. Search by family name, or pick a category chip such as Serif, Display, or Handwriting. Filters such as style:italic, weight:700, and subset:latin-ext narrow the list, and the sort menu offers Most popular, Trending, Newest, A–Z, and Most styles.
  3. Type in Type to preview your own words to see every result in your own card text.
  4. Select a font in the list. The preview pane shows it larger, with a size slider and each available weight.
  5. Check Name in this game, add an optional Description, then choose Add followed by the family name.
  6. Keep going if you need more than one. The browser stays open, and fonts already in the game show Added to this game.
The Find a font browser showing Display fonts in your own preview words, with a selected font's size slider, weights, Name in this game, Description, and Add button

Use the arrow keys to move through the list, and press Enter or double-click to add the highlighted font straight away. Each added font includes every weight and style that family offers, so they all appear in the Designer's text controls.

If Google Fonts is slow or unavailable, Studio stops waiting after 12 seconds and offers Retry catalog. Fonts already in the game are not affected.

Upload a font file​

  1. Choose Add font → Upload font.
  2. Enter a Project font name, and optionally a Description and Category.
  3. Select or drop a .woff, .woff2, .ttf, or .otf file of up to 10 MB. You can also choose a .zip; Studio uses the first font file inside it.
  4. Choose Upload font, then apply it to a test layer.
  5. Check the Designer and an exported proof.

Uploaded fonts have a download button in the Fonts list if you need the original file again.

Studio stores and serves the file you provide; it does not grant permission to use it. Confirm that the licence covers your team, digital prototypes, printed copies, and commercial distribution where applicable.

Check typography with real content​

Changing a family, style, or weight changes character widths and vertical metrics. Preview:

  • The longest title and rules paragraph.
  • Uppercase, punctuation, and accented characters used by the game.
  • Small labels at printed size.
  • Text aligned to icons, frames, or curved paths.
  • Rows that previously sat close to their text-box limit.

Remove a font​

The delete button removes a font straight away, without a confirmation or a design-usage check. Before you use it, replace that family in every design that uses it and export a proof. Removing a font still in use can cause fallback typography and changed line wrapping.