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Choose and manage fonts

Fonts are part of the project so teammates and exports can use the same typography.

The project Fonts workspace Build a small, purposeful font palette instead of choosing a different typeface in every design.

Font sources

  • Google fonts can be added from the supported library.
  • Uploaded fonts use font files you provide for the project.
  • System fonts may look different across computers and are less predictable for shared production work.

Add a font

  1. Open Fonts.
  2. Add a supported Google family or upload the licensed font file.
  3. Wait for the font to become ready.
  4. Apply it to representative text layers.
  5. Check the Designer and an exported proof.

Font licensing

Studio stores and uses the file you provide; it does not grant a licence. Confirm that your licence covers team use, digital prototypes, printed copies, and commercial distribution as applicable.

Avoid layout surprises

Different fonts have different character widths and vertical metrics. After changing a family or weight, check:

  • The longest title and rules paragraph.
  • Uppercase and accented characters used by the game.
  • Small labels at print size.
  • Every place where text must align with an icon or frame.

Do not delete a font while a design still uses it. Replace the font in those layers, export a proof, then remove the unused family.